Monday, September 27, 2004

I'm in Van Brooks's "Acting for the Camera" class, where every class is a movie set.

Tonight, we shot seven two-actor scenes (with light kit and boom), 7 takes per scene, two camera positions -- all in about 4 hours. Incredible.

I'm a junkie for this stuff ...

Monday, September 20, 2004

New Representation for Adam! OK, this is just a tease, but I've got new representation, and I am stoked -- this is going to rock!

The official announcement will be showing up within the next few weeks. Told you this was a tease ...

Wednesday, September 15, 2004

Austin Callback: The buzz is building. Check out the press release on the Austin Film Society Member News section, then head over to the showcase website,

Monday, September 13, 2004

SAK-600, a short film written and directed by D.S. Moss, has been selected to screen at the first annual West Chester International Film Festival in West Chester, PA on October 8-10.

I play Harold, a voiceless, distinguished-looking, borderline manic-depressive that seems really out of place with his fellow drug-trial cohorts.

Saturday, September 11, 2004

It's the second day of the Austin Game Conference (AGC), and it's got the expected day 2 hangover, but it's still pretty interesting.

I got my demo out to more folks today, including Critical Mass Interactive (Matt and Billy), International Creative Management, Inc. (ICM) (Keith), NCSoft Corp. (David), and Sony Online Entertainment (SOE) (Rich, who I mistakenly called "Rick"). Thanks to these folks for fronting my demo within their companies. Dunno if SOE was really interested, but here's hoping.

Friday, September 10, 2004

It's the first day of the Austin Game Conference (AGC), and it's a fun ride so far.

I got my voice demo to Julene & Eric (High Voltage Software; though your business cards make me feel dirty), Tom (Midway Games), and Josh, Mike, & Adam (The Animation Farm). Thanks to all of them for taking the time to chat and saying they'll get my voice demos to the right people.

I'll hold off saying "thanks" to the unnamed 3 Activision employees who wouldn't take my demo, didn't give me there cards, but took mine and said they'd "try to find the right people to get it to." Riiight. We'll see, Activision ... We'll see ...

Wednesday, September 01, 2004

One of my first films, SAK-600, has finally seen the light of day (at least in its current incarnation). Check out the review on