Thursday, June 12, 2008

Actors, don't be putzes

This ticks me off.

Are you video game fan? Are you an actor (similar to me) who at least partially got into the voice acting side of the Biz to do video games?

Then don't be this guy -- someone who spills the unannounced beans on a video game sequel.

Hey, it's a brave new InterWeb 2.0 world, but that doesn't abdicate the actor's responsibility to protect a potential client's intellectual property. And I wouldn't be surprised if this violates the Breakdown Express terms of service (the audition notice service for which he's a subscriber).

If you're a client, wouldn't this make you think twice about posting your breakdowns? If you're Breakdown Express, wouldn't you be worried that this yutz could cost you business, because clients would inappropriately paint you with the same distrust brush?

Hey, I'm an actor, and a blogger, and a subscriber -- but I don't blab.

Saturday, June 07, 2008

On creativity and composition

My last post was pretty hefty, and there's no easy way to step down from it in a measured way that wouldn't be more orchestrated than it was genuine.

So, instead, I'm goning to dive right in with my next post and talk about boobies.

OK, not per se, but at least I've set an appropriately low bar on the thematic weight side of things, and have much more ceiling.

Moving on.

I so dig snorgtees.com. I'm not associate with them in any way, but I've been a fan of the package that is their company and offering and product for a long time.

They make hilarious T-shirts, riffing or springboarding off of retro and pop culture love, and they do it in creative (if not brilliant) ways.

An all-black shirt that says, "There are 3 ninjas on this shirt [try to find them]".

"Your epidermis is showing."

(Two pictures of bags of ice and a picture of a baby.)

But like I said, it's not just the logos and the products -- it's the package that is the company.

Take this shirt, "I drink your milkshake":


(If you're unfamiliar with the deriving song, I envy your blessed naïvité.)

The shirt is funny by itself; it plays on pop culture, and has an odd, stilted old-school graphic juxtaposition against what's in essence a jug-happy metaphor.

But what finally prompted me to write about these folks are there ads (which I usually see on Kotaku.com).

I snagged a pict of this ad, because you could take almost any of them, and match what works alone in the graphic above, magnified with A) an appropriately attractive (but not stereotypical) model, who's B) animated and bought in during the shoot, but in a C) realistic, living, non-posed way.

Tie to acting? Creativity and "being" (not faking).

(Let along the obvious example of smart branding and leveraging pop culture.)

Kudos!

Sunday, June 01, 2008

The Other Side of Something Horrible

I haven't posted on the acting side in a while.

I've had good reason.

Here's the MP3 -- and remember, this is my "Ramblings" blog ...

The-Other-Side-of-Something-Horrible.mp3

Tuesday, March 04, 2008

Voice acting in Condemned 2

Video games and cartoons got me into voice acting.

Condemned was one of the best (and under-rated) launch games for the Xbox 360 (playing in the dark with surround sound almost made me soil myself).

Now, Condemned 2: Bloodshot is on its way, and SEGA's released a very cool VO session video.

Check it out to see VO Director Art Currim (Black Powder Media) work his magic with some talented folks.

Enjoy performances from André Sogliuzzo (protagonist Ethan Thomas), Dave Mitchell (Agent Dorland), Phil LaMarr (Lerue/Bum), Henry Dittman (SKX/Pilot), Keith Szarabajka (Inferi), Angel Parker (Agent Rosa), and Michael Bell (Magic Man/President).

Oh, and there are some interesting bits from Associate Producer Marty Caplan, Lead Designer Frank Rooke, Cinematics Director Rocky Newton, and heaven forbid we forget the ADR Group

Don't necessarily take technique tips from all of the performances. While they're all talented actors, voice over is a unique skill set, and some of these folks aren't necessarily experienced in voice acting -- but kudos to them for getting the chance to leverage their acting chops in new ways, and watch Art give concrete microphone technique and acting direction.

Sunday, March 02, 2008

On voice acting and pole dancing

A week ago, I was at the Game Developers Conference, which turned out to create multiple unexpected opportunities on the acting front.

Now that I'm formally in the video game industry, the weeks up to, during, and after GDC have been a new level of insane as I transition from outside-in hobbyist to lifestyle professional.

And it's been really, really good on the acting front.

A quick summary of acting-related events in and around GDC:

Voice Acting:

My company did a tech demo for this year's GDC that is, in essence, a mini level of an on-rails shooter game. There is a lot of voice over, which I stayed out of even though I'm (A) a professional voice actor, and (B) know the audio house in LA to whom we subcontracted for the voice over work.

This about drove me insane to not be involved. In some ways it should have been a lock for me to exploit the opportunity to get my voices all over the project. But I made a professional decision to stay out of the way, avoid any conflict of interest issues, and support the teams in my official capacities to make the project successful (which it was -- beyond expectations).

Soooo hard.

But, I was inadvertently rewarded when -- the Friday before GDC -- the team wanted a voice over intro for the game. With no time to ramp up the contract house, I grabbed my home recording equipment and put down a track (after spending way too much time trying to find an XLR cable, since mine are in storage, Chapel Hill is no Austin, and it took our phenomenal office admin Brady to save the day and chase down a cable).

The game is an homage to video games and 1950s B-movie horror flicks, titled "Forbidden Terror on Space Station Z!", so my voice over is cheese ball, AM-style schlock (I even compressed it a bit so it had the AM-radio crackle vibe), and a lot of fun. You'll be hearing it soon in various places, and I'll put a version on the site here, too.

I also was able to provide reference audio for a little boy audio clip that -- recorded by a voice actress and missing the creep factor -- was too bright and girlish, and didn't work for its place in the game. So I edited it closer to what we wanted, and our audio contract folks were able to take the original audio and match it more closely to my reference audio.

Theater Presentations:

Part of my job as a product manager for my company is to be a public face at events like GDC, so I did about ten theater presentations over the few days of the show. I totally dig emcee gigs, so I enjoyed the chance to present to the masses and do some carnival-style barking to fill our theater when attendance was low.

I also got the chance to practice my actor listening chops in a new way. I was co-presenting with a Swedish licensee for one of the presentations, and we did the presentation differently every time. I reacted well off of him, because I knew my part cold, but listened to what he had to say, and responded accordingly (and freshly) each time. That was an unexpected opportunity to practice my madd acting skilz.

Pole Dancing:

The GDC Microsoft XNA party started out far too slowly. When this kind of thing happens, I have a tendency to work to make something happen. Sometimes that manifests in different ways.

Turns out the party venue had mini stages with brass poles on the third floor (no, I don't know why).

Regardless, since things were moving slowly on the entertainment front, a co-worker turned to me at one point and said, "I bet you won't pole dance for twenty dollars."

He then proceeded to pull out $40, then $60, at which point I stopped the bidding war, pocketed the money, strode across the dance floor (after a brief hug with the technical director of a huge entertainment company), hopped up on the stage, and shook, shimmied, and spun around the pole like the pretty, pretty man I am.

I then hopped down, handed his money back to him, and ordered a drink.

Because, sober as I was (and as much as I like money), the truth is he had me at "I bet you won't" and "pole dance". I didn't feel good taking his money.

I'd already decided I'd do it without any additional incentive.

Over think it? No. Be scared or embarrassed? Why?

"I bet you won't" to me as an actor is like saying "don't" to a two-year-old -- it goads me into action.

I'm an actor. Bring on the pole.

Saturday, February 16, 2008

On faking it

I like the commercials for the new 2008 Cadillac CTS.

A man or the woman, calmly driving, talking about turning on their car, and being turned on, with subtle through-line undertones of power and sexiness that aren't overdone.

That is, I like most of the commercials. One is a horrible example of faking in acting, and it possibly damages the Cadillac brand subconsciously for viewers.

If you haven't seen the commercials, there are those with actors, and those with actresses.

One of the actresses is phenomenal. Poised, sophisticated, in control, and high-class sexy. Her commercials are fun to watch.

The other actress might be all of the same, but I can't get past the fact that she's faking. Horribly.

See, these people obviously aren't actually driving the CTS when they're filming the commercial. But this second actress -- you can tell she's not actaully driving.

How?

Watch her hands. Watch her wiggle the steering wheel back and forth as she vaudeville mocks driving a stationary car. Which is faking in acting, and that irritates me as an actor that doesn't want to fake. But it also damages this high brand.

Think about it -- if the steering is that loose, and you have to work that hard to drive a CTS -- why would you pay that kind of money for that kind of car.

Faking. It's not just bad for actors who care about good acting -- it's bad for products those actors represent.

Sunday, January 27, 2008

Love ya! Mean it!

I just got back from a week in the Big LA, Los Angeles -- La La Land, Latte Land, HueyWould, GlitterTown, etc.

I really like that burg. I like the glitz, the glamour, that it feels like everyone (CEOs to baristas) work really hard to keep up appearances -- hell, I even genuinely like driving in LA (other than in torrential rain).

I met with a lot of brilliant people at a bunch of different (and different types of) companies. I'm a studier of people, and I'm fascinated by people navigating (or navigating badly) perhaps the weirdest social network in the world.

Here are some of my observations.

Treat receptionists, administrative assistants, and personal assistants well. I'm a firm believer in being a respecter of persons independent of role, folks in these roles work ridiculously hard, and I'm grateful for the work they do. Add to that the power these people have in this geography, and you'd be hard-pressed to justify abrasiveness in these situations. I literally shook my head at a visitor blowing off someone behind the front desk, and then almost laughed out loud when they didn't get in to their scheduled appointment.

There was even a scenario where I let a PA set up my laptop for a presentation. I'm super tech saavy (and obviously know my own computer), so while this was a no-brainer for me, this was part of his job for this meeting. Me canning my ego and getting out of his way made the setup faster than it would have been with us both trying to do it, and showed his competence to the bigger group.

Get names right -- especially names of important people in the Biz. Say you're talking to "Grand Pooba A" for a media deal, and you keep miss-calling him "Grand Pooba B". And it turns out "Grand Pooba B" is his peer, and they're at odds with each other as to how they each see the project moving forward. Mixing up names is a bad move anyway (it implies you don't value the person), but in this glitterati scenario, it can remove you from the game.

Leverage the superficial. People in the Biz are some of the most brilliant and creative folks anywhere. But I've been in conversations where they've dismissed me, and doing something like pulling out a super-sexy, little-known phone (not the iPhone -- that's so last year), can bring attention back to me. I don't want to manipulate, but I do pay attention to subtle cues so I can leverage common ground that we're all excited about.

Love the franchises. The meetings I took last week were gifts. Part of what made them gifts (aside from busy, talented people taking time out of their production schedules) is the meetings were all built around creative franchises core to how I grew up or where I am now. Being able to connect with artistic and technical folks at a fanboy level made the conversations more exciting, collaborative, and productive. Plus, in many ways, I am arguably the target audience for at least three of the projects, so that sanity check validation was key for them and for me. This is my personal favorite, as it's so fun. To get to work on the stuff I love? True giftage.

I got a ton more out of last week, but this post already has the double whammy of being a bit preachy, and overly vague as I steer clear of exposing the actual meetings or franchises.

So I'll call this bit o' rambling good for now, and hope it was helpful for folks who maybe dismiss the importance of these little social bits.

Tuesday, January 01, 2008

Another reason to be unafraid

I was at my brother-in-law's gymnasium the day after Christmas, and I watched various kids of various ages try various things, interested in what they were trying, when, and why.

Turns out the more comfortable a kiddo looked, the more likely she was to try something daring (hanging from the higher of the uneven bars, jumping from stacked mats into a foam pit, sliding on the big slide -- whatever).

The more secure they felt, the more gutsy stuff they tried.

This got me to thinking about adults in general, and me in particular, and the fact that the more secure I feel, the more gutsy stuff I'm comfortable trying.

And since everything comes back to living, and the more I learn about life the more I learn about in my acting, I was struck with some life/acting lessons from the observations.

Taking risks while comfy -- having supportive cast mates, coaches, directors, and so on -- is great, but it's kind of the low bar for me. I work to train myself to take risks when I'm not comfortable.

This means while I can do daring stuff in a comfortable place (supportive director, professional working environment, etc.), I don't need that comfortableness.

If I train myself to make gutsy choices and "tear it up" without the crutch of security, I'm much more useful in the industry (being an actor is a freaking uncomfortable gig).

And when I am working with a supportive director and professional cast and crew (which, frankly, is way more fun)?

Watch out for the fireworks.

Tuesday, December 25, 2007

Happy Holidays!

Happy Holidays, and Best Wishes to You Yours for the Coming New Year!

Friday, December 07, 2007

On being uncomfortable

It's been too long between posts.

The fact is I've been wicked busy with the new job and relocation. That's not meant as an excuse -- just an explanation.

It's going well.

It's not Austin, but Raleigh/Durham is my new home, so I'm fully buying into it. I know too many people who bemoan that where they are isn't where they were, so they end up not enjoying either. Besides, Thomas Wolfe was right

On being uncomfortable

It's been too long between posts.

The fact is I've been wicked busy with the new job and relocation. That's not meant as an excuse -- just an explanation.

It's going well.

It's not Austin, but Raleigh/Durham is my new home, so I'm fully buying into it. I know too many people who bemoan that where they are isn't where they were, so they end up not enjoying either. Besides, Thomas Wolfe was right

Tuesday, November 06, 2007

WGA strike

I'm bummed by the Writer's Guild of America (WGA) strike.

You can catch some good pithy insights and links to supportive and antagonistic thoughts on the strike on the DealFatigue blog (and Peter's an insightful, good guy).

But let me talk about why I'm bummed.

I'm bummed because, as a consumer, shows are being put on hold, indefinitely. First casualties were things like Leno, Letterman, Colbert, and Stewart. Shows like Rules of Engagement and Two and a Half Men followed suit. Heroes may go into early re-runs, which it will likely survive, with its rabid fan base. But my being bummed as a consumer is a wee bit selfish.

I'm more bummed because striking writers may be responsible for killing shows like "Friday Night Lights". Almost cancelled after its first season, it's seen new life in a second season on Friday nights. While many folks have cried foul on a time slot where "shows go to die", it was actually probably a strategic network decision -- with little ratings expectations for a Friday night time slot, "FNL" arguably only needs to marginally well to get moved to a better slot in the short term, or renewed for a third season in the medium term.

There are good folks on "FNL", and they're twiddling their thumbs and losing work and may need to go on to other things which will kill that show (if waning interest from early reruns doesn't do it first). And it's the one network show filmed in Austin, so if you pull that, you impact that acting and commercial community.

I'm bummed because this strike probably takes WGA out of the video game opportunity they've obviously been pursuing.

And, yes, I'm bummed that, as a working professional actor, I'm impacted by this strike. Projects I was up for are on hold -- TV, movies, advertising, voice over, and the like. Anything touched by WGA talent.

And I'm bummed, because -- not to be alarmist -- with a stoppage in writing work and slow down in ancillary work, shorting of advertising spend, an indeterminate strike period before being ended by a likely mutually unfulfilling compromise, followed by a return of writers to network slots populated in their absence by reality and game show TV not needing as many of their services, this strike could cause or exacerbate a nationwide recession.

I saw an interesting comment from one of Letterman's writers saying he though many of the strikers didn't realize how emotional the strike would be, because there are other people who are there friends, who are hurt, and "it isn't their fight."

I don't want to be disrespectful, but ... duh.

Peter's more measured about it:
"... a strike would seriously harm the overall health of the industry. Everybody
involved knows that."
And:
"... a strike is a lose-lose outcome for everyone in the business; the writers
in particular, regardless of any gains for the Guild at the negotiating table."
There are pros and cons to unions and strikes. I'm not the guy to debate that.

But should a group have this kind of potential impact on people outside of the group's affiliation?

Or am I overstating the impact?

Friday, November 02, 2007

Off to NC!

I'm off to North Carolina today for my new acting and toy job gigs.

I'm driving cross-country, and starting a new job, so regular blog updates
will be sporadic at best.

For more regular micro updates, you can follow me on Twitter:

http://twitter.com/adamcrei

see you on the flipside!

Saturday, October 27, 2007

California fires status

If you're like me, and have friends and business associates affected by the California wildfires, you might be looking for a way to keep track of the blazes, so you know whether or not to call.

And if you're actually impacted by the blazes, you may be trying to find out what roads are closed, where to temporarily relocate yourselves, pets, large animals, and so on.

Enter a couple of Google Maps, one each for the main San Diego County and Los Angeles area fires:

The KPBS is the better done, more frequently updated map, and has more (and more useful) additional Web 2.0 resources for tracking fire impacts to impacted folks.

But both maps are useful resources for people in need.

Tuesday, October 23, 2007

Catch Adam in Austin before he leaves

Before I leave Austin, I've got rolling shindigs between now and next week.

Below are the more public ones, and don't feel like you have to fit into any particular "bucket" -- come to the one that works for you, because I'd love to see you.
  • October 24 (Wednesday)
    What: Soyanara Texas! Hola, North Carolina! (The "Working Stiff" Edition)
    Where: Opal Divine's Marina (north)
    When: 4 p.m. to whenever
  • October 25 (Thursday)
    What: Soyanara Texas! Hola, North Carolina! (The "Biz/Acting/Gaming" Edition)
    Where: Opal Divine's Freehouse (downtown)
    When: 4 p.m. to whenever
  • October 26 (Friday)
    What: Agency party (not for me, per se, but another place to say, "Bye!")

Voice acting video game interviews

Since I'm a voice actor and a gamer, I look for interviews with actors on their techniques and processes for video game worlds.

A couple have popped up for one of my more anticipated games -- Mass Effect from Electronic Arts BioWare.

First up is an MTV Multiplayer interview with Seth Green, the wunderkind creative and voice actor behind things like Robot Chicken (but to me, he'll always be Oz from Buffy, with his leaving signifying a brief downturn in the watchability of the show).

Then there's this video interview with veteran actors Keith David, Lance Henriksen, and Marina Sirtis.


David has some good stuff to say (including the fact that "acting is acting -- it's either good acting or it's bad acting"), as does Henriksen (with nuggets highlighting some of the differences between voice acting and on-camera acting).


Thursday, October 18, 2007

Soyanara Texas! Hola, North Carolina!

Wow, things can change quickly.

I've just accepted a new job in North Carolina, and I start the first of November (yes, less than two weeks from now).

Which means I'll shortly be making a break from my more than ten-year home of Austin, on to the next phase this adventure.

This is wicked exciting, and wicked hard for me. I've been blessed on so many fronts in the decade I've been in Central Texas -- with relationships, professional ties, and acting.

Now, I'm choosing to say goodbye to the day-to-day blessings of those things.

Why?

In my current acting training, there's a rule that says I don't make a change in what I'm doing in a scene unless and until I'm compelled by something more profound.

I was compelled by something more profound.

Besides being an actor, I'm a lifetime gamer. And I'm a wicked good business development guy.

I've been taking concerted steps for almost three years to position myself to move into the video game vertical market (it's unfortunately very closed). Almost out of the blue, an opportunity opened that lets me apply my technical background, my mad Biz Dev skillz, my enjoyment of PC and video (and table top, come to think of it) games, my people passion, and my creativity in one place. I'm pretty sure I've never had a such a mutually excited interview process; it just so felt like that "perfect storm" of opportunities for my skills and passions.

So I said, "Yes."

Not tepidly. Not half-heartedly. Full-on, let's-make-something-happen, "Yes!"

(Oh, I negotiated; would you want to hire a person who doesn't know how to negotiate?)

So, what's the new gig?

Can't say yet, but watch this space. Or maybe this space. But probably at least this space.

And while I said it's wicked exciting, I also said it's also wicked hard.

Yes, I'm finally in the video game industry in a big, makes-sense, impactful kind of way. But I'm also leaving Austin.

I have had some of the same friends for the entire ten years I've been here. I'm solidly networked in the business and technology markets here. I've been growing as an actor here for almost six years. Austin rocks in and of itself.

Which is part of why this job -- and this move -- appeals to me.

Huh?

I'm one of those guys who genuinely likes change. I look for opportunities in change (for myself and other people). The problem with me liking change so much is I'm comfortable with it. But, for me, comfortable is bad. It fosters personal laziness and lack of risk-taking.

What better way to get uncomfortable than to move into a new vertical market, and a new part of the world where I don't have a support base?

That'd do it.

And there's more too it, but I don't think it makes sense to get into it too much here. Suffice it to say acting is hugely important to me, but knowing myself, I have to be careful not to make things like acting too important. It doesn't make sense for me to allow acting to become a god that takes away from more important relationships and responsibilities. I guess it's shorter to say that I'm an adult, and sometimes that sucks on the hard-decision front.

Am I ending relationships in Austin? Of course not -- just the day-to-day phase of those relatiobships. I suspect I'll be back to Austin regularly, but I'm going to be investing heavily in my North Carolina life. It's the InterWeb age, though, so there are six ways to Sunday to hit me up.

Am I giving up acting?

Don't be ridiculous!

My incredible agent will continue to represent me aggressively. I'll be adding East Coast representation, and working in a state that has a good interactive and film incentive program. I'm still available to those long-standing Texas clients who have been willing to fly me out for auditions and gigs. I'll be a short hop from New York. I already have to get on a plane for West Coast gigs, so no big whoop there. My voice travels everywhere.

And weird as it sounds, I'm excited about hopefully getting out - of - my - skin uncomfortable on the acting front. I have some ideas for some fun, gutsy stuff, and I'm hoping I can onboard some to-be-local-to-me NC actors.

Good times are coming.

Like I said, things are happening fast, but I hope to have three quick fairwell get-togethers (social, professional, and acting) in the next couple of weeks. Watch this space.

I'm grateful to the folks who have challenged me, supported me, trained me, and otherwise contributed to my success in my more than decade of there - is - not - enough - time - in - the - day frantic doings. I wish I could sit with every person and say why you rock. I realize that isn't likely to happen.

Let's face it, it's easy to keep in touch with me.

I've got this this Website, which is obviously my main avenue for communicating to the wonderful men, women, and others keeping tabs on my acting and ramblings.

In case you haven't been paying attention, I also use Twitter quite a bit to track folks and keep peeps informed of my day-to-shenanigans and ruminations (think of it as micro-blogging). It's not all deep stuff, but I do consciously use the service strategically to keep you abreast of my professional doings (and I try to avoid the insipid "I'm eating macaroni" type posts).

If you're into Windows Live Messenger (including Yahoo! Messenger, since they inter-operate), send me a request to stay in touch. If I feel close enough to you, I'll add you as a contact. ;-)

If you're a gamer with an Xbox 360, send me a friend request via Xbox Live (Hitachi Wasabe). You can school me online.

And if you're a professional acquaintance of mine, track my career path via LinkedIn.com.

Thank you, and here's to the adventure!

Wednesday, October 17, 2007

Austin's Best Veterinarian

I've mentioned my mentor in this column in passing several times. This is a guy with whom I've met and by whom I've been inspired for more than six years.

He's a mentor in a bunch of areas -- relationship, small business, and spirituality. He's also a comic book and toy fan like me. We have barbecue every Friday. We watch films in the theater all the time.

He's also a veterinarian. And, in the Austin Chronicle's annual "Best of Austin" for this year, he takes the Best Veterinarian crown.

From the Austin Chronicle write-up:
Why would you trust your beloved but banged-up four-legged buddy to someone if you weren't sure they loved animals? With vet Mark Cotnam and his staff, every day is bring-your-pet-to-work day. Their love of animals as well as their quality of personal service and medical experience make these dog-and-cat experts the clinic of choice for our readers' furry extended family. And the best part? They only take walkies … errr, walk-ins.
Dr. Cotnam and the whole staff are top-notch, personable, and professional. They've been the clinic for my dogs since we've been in Austin, were there through the whole "Loki ordeal" (I so miss that dog), even when they weren't directly involved in the specialist stuff.

You find that less and less often in the services industry.

Well deserved!

Friday, October 12, 2007

My brand ...

OK, I've been meaning to write about this for a while, and a question over on LinkedIn.com inspired me to jump the gun a bit (shut up; I was going to write about it).

The initiating question was simple (ha!):

Is there one word, a pinnacle, that describes you? What is it? Why?

-if you have a package, show us that too!
First, yes, I laughed at the wording of the second part of the question. But that's because I'm horribly immature. And I just realized I want that on my headstone ("Adam Creighton: He was Horribly Immature").


So how do I respond to a question like this? Because, honestly, it's a hugely important question, and I take an active role in packaging "Adam Creighton" as a brand.


Just one word? How do you even do that? One of my pet peeves is the reductionism of the individual -- none of us can be reduced to one word.


One word? Maybe "Integrity" -- I'm willing to lose a job for my integrity, suffer the slings and arrows of critics, yadda yadda yadda.


Two words (and another facet)? "Professional Creative" -- It's a differentiator for me from many of the folks that are the former or the latter. Not that it's a competition (I've written on that many times before; read the whole post for the "competition nugget").

A "branding package"?


Yeesh / [snicker]. Uh, here are a few:

"Technology Manager. Independent Creative. Llama Wrangler."

"A Voice & Film Actor, living a Mortal life."

"Living a passionate, ecstatic, and urgent life."
I don't like the idea of answering this question, because I don't know how I keep it keep it from coming off as being self-aggrandizing or braggadocio.

But here goes. ;-)


Honestly, I professionally see myself (Adam Creighton) as a brand, and all of the things I do are products and services that are logical extensions of that brand. And I actively and constantly work on my brand.


Notice my site? Are you a regular reader of some or all of my 7 active blogs? Notice my logo? Notice the packaged consistency? Notice all of the things I do (and just wait, there are some bigger, more WTF ventures on the way)?

Do you know me personally? Do you find any common thread there?

Integrity? Professionalism? Creativity? Immaturity?


Erm (again). Very little good comes from late night blogging.

Now, if you'll excuse me, I'm going to do a still photo shoot of some new toys, and then play some video games. Because I just finished reading a 115-page script I'll be table reading for the Austin Film Festival Sunday.

(How's that for self-aggrandizement?)

Thursday, October 11, 2007

Comic book artists take on literary characters

I really dig media intersections.

And I'm a comic book guy. And I'm also fairly well-read on the literary side.

So when I stumbled across this site, which is a collection of comic book artists' takes on literary figures (both from the literature, and the folks creating the literature), I easily blew through a blissful hour.

Adam Hughes's rendition of Raymond Chandler? Bruce Timm's H.P. Lovecraft? Dave Cockrum's War of the Worlds? Neil Gaiman's Sunday (from G.K.Chesterton’s The Man Who Was Thursday)? Tom Grummett's Winnie the Pooh (a favorite of mine for some reason)? Mike Mignola's Dracula?

Why are you still here?